I am excited to announce that MU Legend is STILL active, and it is a massively multiple players for this RPG game that has dungeons and Combat. If you are interested in playing the game. Please look through this information.
A bit of news regarding MU Legend. Apparently there is a new epic dungeon available. Here is what youtuber AXCEL had to say:
” hi :), first of all, I think you’re referring about the most common weapon that is used which is the unique weapon.. unique weapon is easy to enchant since it doesn’t level down when it failed and in kr they improved the enchanting and drops for the enchanting material are easily to be farm in new level 83 epic dungeon. so you can see people with +15 weapon almost anywhere in kr server.. anyway enchanting level 85 weapon is quite difficult so they prefer unique weapon than the new myth weapon..”
in reference to a poster asking if it is possible to enhance weapons to +15.
(I play this game with the stand alone client, not through steam)
I have been playing this game since December of 2017, so I think I might like the game just a little bit. That being said, I have come to a long overdue conclusion, that I think a lot of other players have as well… this game is essentially a money hungry mobile mmo.
For anyone who says this game is not p2w, they are either a.) delusional, or b.) invested a lot of their own money into the game. Since 2017, I have paid for platinum service, which I thought was enough of a payment to play this game. I was wrong. Now they have the $50+ spellbinder pet, magic gems, + tickets, talismans…. basically every facet of the game can now be paid($) for.
WHY is Sanctum, and Dragon Haven even available if it only gives you level 65 gear? why is all old content still giving items that are level 65? it’s all obsolete now and a complete and total waste of time. Really the only dungeon worth running is 6-1 and you can only run this instance once a day. Or you can grind mythic dungeons all day and have a 0.009% chance of getting a mythic item.
Or you can always shell out real cash in the auction house for all your desired items.
I think I might finally stop playing this game. Or at the very least stop paying them any more money for platinum service. Fix the game make it less pay to win. Increase dungeon entry’s, make all content of the game able to achieve lvl 70 (mythic/set) gear. Get more active GM’s who will run fun events. Then and only then will I come back to this game. But if dumb-asses are actually shelling out cash in the $100’s I cant ever see this game changing any time soon.
1.0 – created guide
2.0 – added section, Crunching Numbers
3.0 – Check out THIS guide, it is a lot better than mine that I have here.
4.0 – Added Skills. As I have said in previous updates there is greater
information available on how to properly build a Blader. The new patches have made a huge emphasis on True Damage and Defense Penetration. Those are now more important than Elite Boss damage.
5.0 – basic and conceptual overview of class. General updates due to patch changes.
Because of limited content regarding this game, I thought it might be beneficial to add a bit of a guide concerning the Blader class in Mu Legend. This is only from my own personal experience, as well as opinions of more well established Bladers. I will try to be as thorough as possible, and I offer my support in comments, with any questions that you might have.
Firstly something to keep in mind, that the Blader is absolutely dwarfed in comparison to the Dark Lord. As far as melee classes are concerned you would be better fitted with the Dark Lord. As it offers greatest defenses and equal if not superior DPS. With that being said, I think it’s congratulatory you picking a class like the Blader.
Concerning early game, you’re best fitted with following the quest outline until you reach level 65. During this process it is advised that you save all resources acquired. Namely resurrection stones, jewels of bless, magic gems and zen. It will be of greater importance having these in later game.
For me personally I focus largely in health, attack, and cool-down reduction. That being said I also found it important to invest at least 60 points into defense. For base defense and the added attack bonus. The higher soul level you get, the more you will realize the importance of cool-down reduction, especially if you get set items that offer bonuses for spamming certain skills. For example raiding pheil gives evasion when you use the skill threatening roar. In order for survivability in lupa’s you will need to be able to spam skills openly. You will want to aim for at the minimum having 30% cdr. For an outline prioritize 30 into attack, 60 into defense, 30 into health, and 60 into cdr. You cannot go wrong with evasion and any other defensive soul points. You’re a melee class after all, and will be in the thick of it, so survivability is an absolute must.
Additionally with the introduction of the last patch we are now faced with many other options in concern to 1st rebirth and 2nd. Lets consider a few things before you start investing soul points. Are you pve or pvp player? are you both? for pvp you will be wanting more accuracy, I would doubt accuracy would make much of an effect with pve content. Many of these soul points will be indicative of pve or pvp. So just plan accordingly. For me personally, I went with Endurance, Giant Massacre and Butcher.
I have not made it to 2nd rebirth yet so cannot judge what is best. But at face value I would consider Critical Damage and Health.
Cutting (main skill)LV 1 Range (m): 2 / Cooldown time (sec): –
LV 21 Intersection (m): 2 / Cooldown time (seconds): –
Lv 40 Range (m): 2 / Cooldown time in seconds: –
Lv 1 Range (m): 2 / Cooldown time (seconds): –
Lv 23 Range (m): 2 / Cooldown time (sec): –
Crushing(main skill)LV 42 Intersection (m): 2 / Cooldown time in seconds: –
Cruel Pain(Expertise)LV 25 Range (m): – / Cooldown (seconds): –
ShoutofRage(Expertise)LV 25 Range (m): – / Cooldown (seconds): 30
Robust spirit(expertise)LV 25 Range (m): – / Cooldown (seconds): –
Steel Armor(Expertise)LV 25 Range (m): – / Cooldown (seconds): 60
Mineral Powder(Expertise)LV 45 Intersection (m): – / Cooldown (seconds): –
LV 45 Range (m): – / Cooldown (seconds): 90
Robust Container(Expertise)LV 25 Range (m): – / Cooldown (seconds): –
Gravity Refraction(Expertise)LV 45 Range (m): – / Cooldown (seconds): 30
Lv 65 Range (m): – / Cooldown (seconds): 10
Sweep(Expertise)LV 65 Range (m): – / Cooldown (seconds): –
Propulsion(Expertise)LV 65 Range (m): – / Cooldown (seconds): –
Endless Rush(Expertise)LV 65 Range (m): – / Cooldown (seconds): 20
For me personally, my main skill set that I use for mobs and dungeons is as follows Gravity Deflection (knock up and damage), Leap Attack (mobility and damage, mainly mobility), Earth Cleaver (similar to gravity deflection in its area of attack, but this gives DOT damage), Sweep (really good damage and avoids all damage for the time period of skill, very essential for some bosses), Reversed Rage (survivability and mana regen). And for Left Mouse click I use Assault (bit of hp recovery, and aoe) and Right Mouse click I use Cyclone Slash (this skill is a mana drain otherwise it is perfect. If mana becomes an issue, try to time your use of Reversed Rage accordingly).
This is a multifaceted response, and will require you to use different artifacts for different situations. I find it helpful for rifts, daily quests etc. (easy dungeons) to take frenzy, you can easily get through these dungeons rather quickly with frenzy. If you’re doing epics, or more difficult group dungeons please consider taking hysteria. I emphasize group, because in most cases your dark lord will be using allegro or rainbow. For bosses it’s a credible rule of thumb to always be using hysteria. The same applies for pvp. Soloing lupa it’s recommended that you take allegro/rainbow. So in summary, you’re going to want to level hysteria 100, rainbow/allegro 100 and you can get by with frenzy level 30-40.
Once again with patches come changes, and one of those changes is the introduction to new Artifacts. With the new patch it seems Kantra’s Light has now replaced Sunrise as reigning champ of Artifacts.
I personally think Raiding Pheil to be the best Blader set, and if you can acquire this set by all means do it! with that being said, there are some things to keep in mind when searching out gear. You generally want to find anything that will offer you elite/boss damage, secondly you will want cool-down reduction, attack, critical damage and critical rate. Additionally anything with high evasion is also good. I would prioritize elite/boss damage and cool-down reduction. You can get a lot of base damage from your weapon itself. CDR is especially important if you choose to use set items for your gear.
This section is outdated, gear is has changed significantly. Here is the following supreme Blader build for newest patch. It includes…
Accesories: Quaking Chaos Earrings (def. pen, accuracy, prefer with crit dmg), Drowning Chaos Necklace (def pen, cdr, prefer with crit dmg), Rampant Chaos Ring (attack %age, HP %age, prefer with crit dmg)
Armor: Earth shattering set helm, armor, pants, shoulders. Gloves = Vanishing liberators death throes.
Weapon: Roaring blade of death
Please consider the core important stats when looking for gear. The necessities starting out are going to be CDR and Crit Rate. Eventually you’re going to want to really start developing your crit damage and defense penetration.
You’re going to want the following, or at-least aspire to achieve these numbers…
at the very minimum 30% CDR
(max)30% Critical Rate
– 500+ Critical Damage
– 20to30%? Evasion (need to confirm deny the importance or necessity of evasion, whether pve or pvp)
– 30k+ Defense.
Health shoot for the millions. Lastly try to get your CC Time reduction as high as possible. All other stats like Attack will run according to your gear, necessitate stat building in the aforementioned, and focus less on overall attack. Although important, it will come naturally with skill and equipment development.
Please ask me questions and I will complete this guide better. I also would like opinions from other bladers to make this more complete.
My first ever exposure to an mmorpg was Diablo I know you can’t really call it that, more of an action rpg with online elements. But it was the closest example I could think of. From there I got into other games like Conquer Online, Guild Wars, very little World of Warcraft… I did play my fair share of free MMO’s but they fell into obscurity and I cannot remember the names. All this being said, I have had some experience and interest in the genre. Diablo aside I gave up on the genre as a whole, it was just too mind numbingly frustrating and soul draining; putting hours, days, weeks even months into a game only to find such a minimal amount of progression. It took a spark from a game like League of Legends to get me interested again in gaming.
I suppose the same regression occurred with League of Legends and I ran into a wall with that game, it just became the same old nonsense game after game, and I lost interest. This put me on the hunt to try something new and I came across a game called Mu Legends an mmorpg from a company called webzen. This game differs from a lot of other mmo’s because of its fixed camera angle and isometric view of the game world. The story line and overall progression is very linear and it’s almost impossible to find yourself wondering what to do or where to go prior level 65. I think that might possibly be the biggest reason I got so glued to the title, because although I ignored the story it was fluid and animated, as well as narrated and voiced rather well. The world itself spans over 7 continents though you can only access 4 of them, and 1 being more of a marketplace/world zone. So the game is rather small and it’s really easy to get acclimated to the details while going through the story and progressing to level 65.
It took me less than a week to complete the game, get to level 65 and decked out in full mythic gear. I thought to myself this was easy now I can conquer whatever the game throws at me. However I was wrong. See there are new instances and now gear is available that you cannot buy in the market place or easily find if you are under geared and low of level.
The biggest gripe I have about the game is the currency dependent item enchanting. If you want to get your gear to +7 you have a lot of zen and the jewels to do it, but you find out real quick that you will now run short of magic gems. There is a daily quest that can accumulate a large amount of magic gems but it can only be performed once a day, or twice if you’re a platinum member of the game. Aside from that one instance, you have to rely on rewards from other daily quests that are also numbered to once or twice a day. And do your daily rifts, this gives you a decent amount of magic gems. But not nearly enough to really spam enchant your gear. You’re going to run dry on magic gems, because throughout the process if you fail you lose a + and the money and resources it took to make it. I think the game developers did this on purpose. Because with the easily accessible ability to farm zen, but you cannot farm nearly enough magic gems. And if you can I am not aware of the methods.
A lot of salty people call this a pay to win title, and I am kind of in the middle on this. Sure spending some cash will “help” you, but you can do everything that a paying person can, just have to grind and work harder. To put it in perspective, the pay elements that benefit you in this game, are in the way of a premium service that gives you rewards and bonus gifts like magic gems, resurrection stones and bound redzen (bound redzen and redzen are completely different). The biggest perk to spending money is having the ability to open the cubes that require redzen to open beyond 1 time. This game is excellent and a lot of fun, it is worth spending $30 for platinum membership. If this game costed thirty bucks, I would buy it.