
I’ve thought about this before, because it seemed as if when I pressed a button harder that my action performed better. But it had me wondering how emulation could program such a feature into the software. More importantly how exactly is it implemented?
I had a guy on a discord share this link with me, talking about Ace Combat 4 on the playstation 2 and how impressed he was with the pressure sensitive buttons.
https://github.com/PCSX2/pcsx2/wiki/04-Pressure-Sensitive-Buttons-with-DS3
If pressure sensitive features in games are not implemented in emulators and its not operating as it should, than that would make emulation not a good option at all. My understanding and knowledge of programming is limited, and I do not understand one fluently.
I’ve just barely been involved with HTML and PHP. And now with the influx of AI technology, much of the hard labor of it is being overpowered by automation.
I would be curious if anyone has any input on this.
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