under construction blader guide mu legend

1.0 – created guide
2.0 – added section, Crunching Numbers
3.0 – Check out THIS guide, it is a lot better than mine that I have here.
4.0 – Added Skills. As I have said in previous updates there is greater
information available on how to properly build a Blader. The new patches have made a huge emphasis on True Damage and Defense Penetration. Those are now more important than Elite Boss damage.
5.0 – basic and conceptual overview of class. General updates due to patch changes.

Because of limited content regarding this game, I thought it might be beneficial to add a bit of a guide concerning the Blader class in Mu Legend. This is only from my own personal experience, as well as opinions of more well established Bladers. I will try to be as thorough as possible, and I offer my support in comments, with any questions that you might have.

Firstly something to keep in mind, that the Blader is absolutely dwarfed in comparison to the Dark Lord. As far as melee classes are concerned you would be better fitted with the Dark Lord. As it offers greatest defenses and equal if not superior DPS. With that being said, I think it’s congratulatory you picking a class like the Blader.

Concerning early game, you’re best fitted with following the quest outline until you reach level 65. During this process it is advised that you save all resources acquired. Namely resurrection stones, jewels of bless, magic gems and zen. It will be of greater importance having these in later game.

SOUL POINTS…
For me personally I focus largely in health, attack, and cool-down reduction. That being said I also found it important to invest at least 60 points into defense. For base defense and the added attack bonus. The higher soul level you get, the more you will realize the importance of cool-down reduction, especially if you get set items that offer bonuses for spamming certain skills. For example raiding pheil gives evasion when you use the skill threatening roar. In order for survivability in lupa’s you will need to be able to spam skills openly. You will want to aim for at the minimum having 30% cdr. For an outline prioritize 30 into attack, 60 into defense, 30 into health, and 60 into cdr. You cannot go wrong with evasion and any other defensive soul points. You’re a melee class after all, and will be in the thick of it, so survivability is an absolute must.

Additionally with the introduction of the last patch we are now faced with many other options in concern to 1st rebirth and 2nd. Lets consider a few things before you start investing soul points. Are you pve or pvp player? are you both? for pvp you will be wanting more accuracy, I would doubt accuracy would make much of an effect with pve content. Many of these soul points will be indicative of pve or pvp. So just plan accordingly. For me personally, I went with Endurance, Giant Massacre and Butcher.

I have not made it to 2nd rebirth yet so cannot judge what is best. But at face value I would consider Critical Damage and Health.

SKILLs…

    • Cutting (main skill)LV 1 Range (m): 2 / Cooldown time (sec): –

    • LV 21 Intersection (m): 2 / Cooldown time (seconds): –
    • Lv 40 Range (m): 2 / Cooldown time in seconds: –
    • Lv 1 Range (m): 2 / Cooldown time (seconds): –
    • Lv 23 Range (m): 2 / Cooldown time (sec): –
    • Crushing(main skill)LV 42 Intersection (m): 2 / Cooldown time in seconds: –
    • Hit(Job skill)LV 2 Intersection (m): – / Cooldown (seconds): –
    • RoarofThreat(Job skill)LV 4 Range (m): – / Cooldown (seconds): 5
    • Lv 7 Range (m): 20 / Cooldown time (sec): 5
    • Lv 11 Range (m): – / Cooldown time (seconds): –
    • Fierce Rage(Job skill)LV 14 Range (m): – / Cooldown (seconds): 15
    • Lv 18 Shot Range (m): – / Cooldown (seconds): 15
    • Nanta(Job skill)LV 28 Intersection (m): – / Cooldown time in seconds: –
    • Salvation(Job skills)LV 31 Intersection (m): – / Cooldown (seconds): 20
    • Dash(Job skill)LV 34 Range (m): 20 / Cooldown time in seconds: 8
    • Strike(Job skill)LV 37 Intersection (m): – / Cooldown (seconds): 10
    • Lv 48 Range (m): – / Cooldown (seconds): 30
    • LV 52 Intersection (m): – / Cooldown (seconds): 10
    • Lv 56 Range (m): – / Cooldown (seconds): 24
    • Lv 61 Range (m): – / Cooldown (seconds): 10
    • Cruel Pain(Expertise)LV 25 Range (m): – / Cooldown (seconds): –
    • ShoutofRage(Expertise)LV 25 Range (m): – / Cooldown (seconds): 30
    • Robust spirit(expertise)LV 25 Range (m): – / Cooldown (seconds): –
    • Steel Armor(Expertise)LV 25 Range (m): – / Cooldown (seconds): 60
    • Mineral Powder(Expertise)LV 45 Intersection (m): – / Cooldown (seconds): –
    • LV 45 Range (m): – / Cooldown (seconds): 90
    • Robust Container(Expertise)LV 25 Range (m): – / Cooldown (seconds): –
    • Gravity Refraction(Expertise)LV 45 Range (m): – / Cooldown (seconds): 30
    • Lv 65 Range (m): – / Cooldown (seconds): 10
    • Sweep(Expertise)LV 65 Range (m): – / Cooldown (seconds): –
  • Propulsion(Expertise)LV 65 Range (m): – / Cooldown (seconds): –
  • Endless Rush(Expertise)LV 65 Range (m): – / Cooldown (seconds): 20

For me personally, my main skill set that I use for mobs and dungeons is as follows Gravity Deflection (knock up and damage), Leap Attack (mobility and damage, mainly mobility), Earth Cleaver (similar to gravity deflection in its area of attack, but this gives DOT damage), Sweep (really good damage and avoids all damage for the time period of skill, very essential for some bosses), Reversed Rage (survivability and mana regen). And for Left Mouse click I use Assault (bit of hp recovery, and aoe) and Right Mouse click I use Cyclone Slash (this skill is a mana drain otherwise it is perfect. If mana becomes an issue, try to time your use of Reversed Rage accordingly).

ARTIFACT…
This is a multifaceted response, and will require you to use different artifacts for different situations. I find it helpful for rifts, daily quests etc. (easy dungeons) to take frenzy, you can easily get through these dungeons rather quickly with frenzy. If you’re doing epics, or more difficult group dungeons please consider taking hysteria. I emphasize group, because in most cases your dark lord will be using allegro or rainbow. For bosses it’s a credible rule of thumb to always be using hysteria. The same applies for pvp. Soloing lupa it’s recommended that you take allegro/rainbow. So in summary, you’re going to want to level hysteria 100, rainbow/allegro 100 and you can get by with frenzy level 30-40.

Once again with patches come changes, and one of those changes is the introduction to new Artifacts. With the new patch it seems Kantra’s Light has now replaced Sunrise as reigning champ of Artifacts.

GEAR…
I personally think Raiding Pheil to be the best Blader set, and if you can acquire this set by all means do it! with that being said, there are some things to keep in mind when searching out gear. You generally want to find anything that will offer you elite/boss damage, secondly you will want cool-down reduction, attack, critical damage and critical rate. Additionally anything with high evasion is also good. I would prioritize elite/boss damage and cool-down reduction. You can get a lot of base damage from your weapon itself. CDR is especially important if you choose to use set items for your gear.

This section is outdated, gear is has changed significantly. Here is the following supreme Blader build for newest patch. It includes…

Accesories: Quaking Chaos Earrings (def. pen, accuracy, prefer with crit dmg), Drowning Chaos Necklace (def pen, cdr, prefer with crit dmg), Rampant Chaos Ring (attack %age, HP %age, prefer with crit dmg)

Armor: Earth shattering set helm, armor, pants, shoulders. Gloves = Vanishing liberators death throes.

Weapon: Roaring blade of death

Please consider the core important stats when looking for gear. The necessities starting out are going to be CDR and Crit Rate. Eventually you’re going to want to really start developing your crit damage and defense penetration.

CRUNCHING NUMBERS…
You’re going to want the following, or at-least aspire to achieve these numbers…

at the very minimum 30% CDR
(max)30% Critical Rate
– 500+ Critical Damage
– 20to30%? Evasion (need to confirm deny the importance or necessity of evasion, whether pve or pvp)
– 30k+ Defense.

Health shoot for the millions. Lastly try to get your CC Time reduction as high as possible. All other stats like Attack will run according to your gear, necessitate stat building in the aforementioned, and focus less on overall attack. Although important, it will come naturally with skill and equipment development.

Please ask me questions and I will complete this guide better. I also would like opinions from other bladers to make this more complete.

About Trevor Markiv

wandering the cosomos trying to blast galaxies and find the stars.
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