I suppose the same regression occurred with League of Legends and I ran into a wall with that game, it just became the same old nonsense game after game, and I lost interest. This put me on the hunt to try something new and I came across a game called Mu Legends an mmorpg from a company called webzen. This game differs from a lot of other mmo’s because of its fixed camera angle and isometric view of the game world. The story line and overall progression is very linear and it’s almost impossible to find yourself wondering what to do or where to go prior level 65. I think that might possibly be the biggest reason I got so glued to the title, because although I ignored the story it was fluid and animated, as well as narrated and voiced rather well. The world itself spans over 7 continents though you can only access 4 of them, and 1 being more of a marketplace/world zone. So the game is rather small and it’s really easy to get acclimated to the details while going through the story and progressing to level 65.
The biggest gripe I have about the game is the currency dependent item enchanting. If you want to get your gear to +7 you have a lot of zen and the jewels to do it, but you find out real quick that you will now run short of magic gems. There is a daily quest that can accumulate a large amount of magic gems but it can only be performed once a day, or twice if you’re a platinum member of the game. Aside from that one instance, you have to rely on rewards from other daily quests that are also numbered to once or twice a day. And do your daily rifts, this gives you a decent amount of magic gems. But not nearly enough to really spam enchant your gear. You’re going to run dry on magic gems, because throughout the process if you fail you lose a + and the money and resources it took to make it. I think the game developers did this on purpose. Because with the easily accessible ability to farm zen, but you cannot farm nearly enough magic gems. And if you can I am not aware of the methods.
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