Інтерв’ю з Остіном Gameplay and Talk (Український переклад)

Розмірковуючи про схему відеоігор на YouTube, легко згадати AVGN і популярні канали, які насичували платформу. Для мене один із каналів, який, можливо, залишився поза увагою більшості основних каналів, це не хто інший, як Gameplay and Talk with Austin Mackert. Завзятий гравець, який не має упереджень, коли мова заходить про консольні чи комп’ютерні ігри, він навіть затятий гравець у пінбол. Мене захопили його прямі трансляції, які він робив у четвер увечері, а пізніше його активні трансляції на twitch. Те, що почалося для мене, полягало в тому, що я спостерігав за його грою, щоб досягти кращого успіху для себе, згодом це стало активною ігровою спільнотою, у якій мені дуже подобалося брати участь.

З: Що спонукало вас робити відео на You Tube?

Коротше кажучи, мене надихнули інші творці відео того часу (приблизно з 2007 по 2009 рік), як-от Lukemorse1, Дерек Александр (Happy Video Game Nerd) і безліч авторів відео на веб-сайті Retroware TV. У мене було те, що я вважав унікальним вихованням, коли справа доходила до відеоігор, я завжди був поруч із ними і завжди грав у них, а потім також збирав їх після певної точки та експериментував із менш популярними/більш незрозумілими іграми та консолями, яких багато люди пропустили. Завдяки цьому досвіду я відчув, що маю щось запропонувати, чого інші, хто знімав відео в той час, можливо, не мали.

Колекція консолей Остіна, приблизно 2000 рік.

У мене не було попереднього досвіду відеозапису, але оскільки стандартом на той час була зйомка вашого телевізора за допомогою відеокамери, я вклав кошти в один і просто пішов. На початку це було досить гетто, але, як я зазвичай кажу людям, ви повинні з чогось почати. Спочатку я зосереджувався лише на тому, щоб грати в гру та говорити про неї (звідси назва «Gameplay and Talk»), висловлювати свою думку, а також розповідати про ігровий процес і механіку. Приблизно через півтора року я отримав свою першу картку захоплення та почав роздумувати над ідеєю повних записів гри з коментарями нагорі, а потім це привело до ідеї Live Let’s Plays і, зрештою, прямих трансляцій, починаючи з 2015 року. Я Відтоді я був сумішшю цих двох пізніших форматів, з меншою увагою до думок і більшою для того, щоб показати людям, як грати в ігри, які я демонструю.

З: Який твій найкращий дитячий спогад про відеоігри?

Граю на Atari VCS/2600 у підвалі моїх мами й тата на початку 80-х. Вони володіли цією консоллю ще до мого народження, тож можна сказати, що відеоігри були в основному для мене з першого дня. Я чітко пам’ятаю, як мене лякали вигляд і звуки таких ігор, як Missile Command. Великий, бурхливий і страшний для малюка.

Можливо, був попередній досвід, якого я не пам’ятаю. Наприклад, у моїх батьків досі зберігається фотографія мене дитини в сорочці Pac-Man, а мені на той час, мабуть, не було й року. Я бачу це на фото, але я, звичайно, не пам’ятаю реального досвіду з перших рук. (відредаговано)

З: Чи вплинув ваш брат чи будь-який інший друг сім’ї на те, щоб ви зайнялися іграми?

Ні, мого брата не існувало протягом перших чотирьох років мого життя (він молодший), і мої батьки вже мали 2600, коли я народився, тому вплив був тут прямо з воріт. Коли ми переїхали з міста, у якому я народився, до місця, де зараз живемо (Ферфакс, штат Вірджинія, приблизно в 1986 або 1987 роках), я справді зустрів сусідів і подружився з людьми, які володіли Sega Master System і Nintendo Entertainment System, і обидва б мають на мене величезний вплив. Особливо NES, оскільки він був більш поширеним з двох тут. (відредаговано)

З: Одне, чого я ніколи не міг точно визначити, це ваш інтерес до музики, які ваші улюблені групи чи виконавці? будь то музика чи будь-який інший творчий вихід.

Я б сказав, що у мене дуже різноманітні смаки, у певній мірі обмежені, якщо це має якийсь сенс. Загалом я віддаю перевагу музиці, яка є мелодійною та примхливою, часто депресивною, часто спрощеною, але водночас гострою (ви можете подякувати за це всій музиці з відеоігор, яку я виховував).

Музика є великою частиною мого життя, і це був довгий шлях формування моїх сьогоднішніх смаків. У ці дні я стрибаю туди-сюди між хард-роком/хеві-металом та електронною музикою (зокрема, трансом, прогресив-хаусом, брейкбітами та інколи драм-н-бейсом).

Деякі з моїх «найулюбленіших» рок/метал-гуртів – це Zeromancer, Paradise Lost, Nine Inch Nails, Marilyn Manson, Eisbrecher, A Perfect Circle і попередній випуск Linkin Park. Що стосується електронної сторони речей, то є з чого вибирати, і багато виконавців, які мають лише невеликий діапазон продукції, але Адам Фріленд є майже найкращим за всі часи в моїй книзі, тому його речі отримують масу ротації тут. Crystal Method ніколи не підводить, і оскільки я також багато грав у BeatmaniaIIDX знову й чув купу трансу, я чергував і зонувався до купи старіших трансових міксів Арміна Ван Бюрена (через його State of Серія альбомів Trance).

З: Будь ласка, з усією повагою, Way of the Warrior не така вже й «погана» гра, чому, в біса, ви її так ненавидите?

«Ненависть» – сильне слово. Проте гра мені не дуже подобається. Я вважаю, що частота кадрів непостійна та ривчаста, геймплей не реагує, дуга стрибка дратує високою, а візуальні ефекти загалом потворні. Майте на увазі, що я виріс на гладких, відшліфованих аркадних бойових іграх, таких як Street Fighter II, Mortal Kombat II, Primal Rage, Killer Instinct 1 і 2, Virtua Fighter тощо. На той час, коли я почав грати в Way of the Warrior, це вже була одна з найдурніших речей у жанрі (якщо не брати до уваги Shadow: War of Succession). Можливо, днями я приділю цьому більше часу, і він нарешті «клацне», але я сумніваюся.

Питання: Чи були «шумпи» чи «стрілки» першим коханням, чи вам знадобилося багато часу, щоб увійти в них?

Над цим цікаво поміркувати, тому що коли я ріс, усі грали майже у все, і ми насправді не думали про речі як про «жанри», а про те, весела гра чи ні. Чесно кажучи, так було для мене до епохи PlayStation і Saturn, коли я вперше отримав доступ до Інтернету та натрапив на спеціальні спільноти для цих «жанрів» (наприклад, shmups.com). Shoot ’em ups є безумовно одним із моїх улюблених жанрів сьогодні, і я витрачаю надто багато часу, граючи в них (і роблю це з 90-х), але я б не сказав, що це було в кінці 80-х і на початку 90-х . У мене були улюблені скрізь, деякі були стрільцями, багато ні.

Q: Плани на майбутнє? цілі чи амбіції, якими ви хочете поділитися?

Просто продовжуйте рубати ці дрова, які ми називаємо «YouTube», і сподіваюся, що мій канал продовжить розвиватися. У мене немає жодних великих проектів на голові, але я традиційно був досить випадковим і спонтанним у створенні речей (саме так виник мій нещодавній «короткий» відеоконтент), тому хто знає, що я придумаю в майбутньому.

Austin Mackert – “Gameplay and Talk”

austinbaby

Austin as baby

When reflecting on the video game circuit on YouTube it’s easy to remember AVGN and the popular channels that saturated the platform. For me one of the channels that may have gone under the radar of most mainstream channels, is none other than Gameplay and Talk with Austin Mackert. A die-hard gamer that holds no bias when it comes to console or pc games, he is even avid pinball player. For me what got me hooked was his live feeds he would do on Thursday nights, and later his active streams on twitch. What started out for me was watching his gameplay to better achieve success for myself, later became an active gaming community that I thoroughly enjoyed participating in.

Q: What got you into making you tube videos?

The short of it is I was inspired by other video creators at the time (roughly 2007 to 2009), like Lukemorse1, Derek Alexander (Happy Video Game Nerd), and a host of video creators on Retroware TV’s web site. I did have what I felt to be a unique upbringing when it came to videogames, always being around them and always playing them, but then also collecting them after a point and experimenting with the less popular/more obscure games and consoles that a lot of people missed out on. With those experiences I felt I had something to offer that others making videos at the time may have not.

Austin’s console collection, circa 2000.

I had no prior experience with video recording, but since the standard at the time was simply shooting your TV with a camcorder, I invested in one and just went for it. It was pretty ghetto in the early days, but as I tend to tell people, you’ve got to start somewhere. The initial focus was just playing a game and talking about it (hence the name, “Gameplay and Talk”), giving my opinions but also talking about the gameplay and mechanics. About a year and a half in I got my first capture card and began toying with the idea of full playthrough recordings with commentary on top, and then that led into the idea of live Let’s Plays, and eventually live streams starting in 2015. I’ve been a mix of those later two formats ever since, with less of a focus on opinions and more of a focus on showing people how to play the games I show off. 

Q: What’s your earliest childhood memory with video games?

Playing the Atari VCS/2600 in my Mom and Dad’s basement in the early ’80s. They owned that console prior to when I was born, so you can say videogames were basically there for me right from day one. I distinctly recall being scared by the sights and sounds of games like Missile Command. Big, booming, and scary for a toddler.

There may have been earlier experiences that I don’t recall. For instance, my parents still have a photo of baby me in a Pac-Man shirt, and I probably wasn’t even 1 year old by that time. I can see it in the photo, but I naturally don’t remember the actual experience first-hand. (edited)

Q: was your brother or any other family friend an influence in you getting into gaming?

Nope, my brother didn’t exist for the first four years of my life (he’s the younger one) and my parents already had a 2600 when I was born, so the influence was there right out of the gate. When we moved from the city I was born in to where we currently reside (Fairfax, VA, roughly 1986 or 1987), I did meet neighbors and make friends with people that owned both the Sega Master System and Nintendo Entertainment System, and both would have a huge influence on me. The NES in particular, as it was the more common of the two around here. (edited)

Q: One thing I’ve never been able to pinpoint is your interest in music, what are some of your favorite bands or artists? whether it be music or any other creative outlet for that matter.

I’d say I have a wide variety of tastes, in a limited sort of way, if that makes any sense. I generally prefer music that’s melodic and moody, often times depressing, a lot of times simplistic but edgy at the same time (you can likely thank all the videogame music in my upbringing for that).

Music is a big part of my life and it’s been a long journey forming my current-day tastes. These days I find myself bouncing back and forth between hard rock/heavy metal and electronic music (particularly trance, progressive house, breakbeats and the occasional drum ‘n bass).

Some of my current “all-time favorite” rock/metal bands are Zeromancer, Paradise Lost, Nine Inch Nails, Marilyn Manson, Eisbrecher, A Perfect Circle and Linkin Park’s earlier output. For the electronic side of things, there’s so much to pick from and a lot of artists that only have a small range of output, but Adam Freeland is pretty much the greatest of all time in my book, so his stuff gets a ton of rotation here. The Crystal Method never fails, and since I’ve also been playing a lot of BeatmaniaIIDX again and hearing a bunch of trance, I’ve been rotating and zoning out to a bunch of older trance mixes by Armin Van Buuren (via his State of Trance album series).

Q: Please with all due respect, Way of the Warrior is not that, “bad” of a game, why the hell do you hate it so much?

Hate” is a strong word. That said, I do not like the game very much. I find the framerate inconsistent and choppy, the gameplay unresponsive, the jump arc irritatingly tall, and the visuals generally ugly. Keep in mind I was raised on smooth, polished arcade fighting games, like Street Fighter II, Mortal Kombat II, Primal Rage, Killer Instinct 1 and 2, Virtua Fighter, among others. By the time I got around to playing Way of the Warrior, it was already one of the goofiest things in the genre (Shadow: War of Succession aside). Maybe one of these days I’ll put more time into it and it’ll finally “click”, but I doubt it.

Q: Were “shumps” or “shooters” a first love interest, or did it take you a lot of time to get into them?

That’s interesting to ponder, because when I was growing up, everyone played just about everything, and we didn’t really think of things as “genres” so much as whether the game was fun or not. It was honestly like that for me until the PlayStation and Saturn era, where I first gained access to the internet and stumbled upon dedicated communities for these “genres” (for example, shmups.com). Shoot ’em ups are absolutely one of my favorite genres today and I spend an excessive amount of time playing them (and have since the ’90s), but I wouldn’t say that was the case in the late ’80s and early ’90s. I had favorites all over the place, some were shooters, many were not.

Q: Future plans? goals or ambitions you want to share?

Just keep chopping away at this wood we call “YouTube”, and hope my channel continues to grow. I don’t have any major projects off the top of my head, but I’ve traditionally been pretty random and spontaneous with the things I create (that’s how my recent “shorts” video content came to be), so who knows what I’ll come up with in the future.

Gameplay and Talk – YouTube

Austin (@GameplayAndTalk) / Twitter

amackert – Twitch

Gameplay and Talk

 

 

Interview with one of my favorite Sega web sites growing up

sega SHIN FORCE

The web sites are booming!!!!

When I first got into the Internet and using a personal computer, my interest was mostly with using it to play games and perform routines with educational software. Things didn’t start to get exciting until America Online was introduced. This brings the beginning stages for me and where I started out.

Fastforward to a more modern time, I’m browsing through the Sega Force or Shin Force, for the uninitiated. A bounty of content and elaborate details about much prized Sega memorabilia. I was always fascinated with this site and especially because to me, all life really was and is about GAMING.

I really enjoyed the shin force, and I used it as a valuable resource for news and information, hell I even went as far as becoming a staff member and contributing even some of my own content, which now that I think about it, I cannot even remember whether I even contributed anything or not?  whatever the case, I really liked the Shin/Sega Force. So, with that, it’s my great pleasure to get to ask the webmaster himself some questions and get his feedback.

I’ll answer most of those questions……..

Q. what got you into sega?

A I became a Sega fan for life by going to arcades in the 80s and realizing how many amazing games were created by them. Games like Buck Rogers, Zaxxon, Turbo, Shinobi, After Burner, and Golden Axe we’re always among the most popular at local arcades. The Master System release in 1986 was a match made in heaven, with Sega hardware and software in one neat package.

Q aside from your fandom of sega, what enticed you into building and making a webpage? why did you think to make the shin force?

A Sega/Shin Force was inspired by my opinion that too many video game magazines didn’t match my view of Sega. I thought it would be a great way to commune with others that appreciate their originality and creativity.

Q you seem to have a lot of interest in airplanes, where you ever in the air force?

A I love everything about airplanes, but I never served in the military. I grew up playing with airplanes, making model airplanes, visiting aircraft museums, and attending airshows regularly. All flying games are of instant interest to me, beginning with the original Microsoft Flight Simulator (PC).

Q what do you suppose would rebirth sega? is it even possible?

A My vision of the rebirth of Sega is not probable, because it would be Sega making its own modern console and supporting it with awesome software. That dream died with the Dreamcast when Sega discontinued it in 2001. If there was an avenue of rebirth, it would probably involve being purchased by Microsoft and kept as a second party exclusive developer.

Q how did you learn to code and design web sites? any formal education or schooling?

A I used Netscape Communicator to produce HTML, which featured a WYSIWYG interface that made website creation accessible to everyone. No formal training necessary, just a creative idea and the desire to see it through.

Q what kind of music do you like?

A My go to music genre has always been Heavy Metal. I grew up on Iron Maiden, Rainbow, Loudness, Earthshaker, Motley Crue, Accept, Grave Digger, and Yngwie Malmsteen, to mention a few.

the Sega Reform

My first ever Sega webpage

 

Q Would love to hear about any other sega web sites or anybody else who was doing something like yourself at the time. Really hash this out and give us information on what the web scene was like when you first started doing your web page.

A The web scene in the 90s was young and growing by leaps and bounds. There were a few sites I would visit daily to see the hottest video game news, which I would compile into news articles for Sega Force. Honestly, people would constantly ask for web link swaps, and I almost always agreed. Sega/Shin Force had enough impact to gain the attention of some companies like Sega and Tecmo. For example, Sega gave me access to their media FTP and Tecmo sent me a pre-release version of Dead or Alive 2 (Dreamcast). The best part was knowing that like-minded gamers were finally getting what they craved: a Sega biased view on video games. Fast forward to current times. I’ve been covering Sega for 25 years and will continue to do so, mainly on social media, until it no longer gives me satisfaction. I don’t do this for popularity or profit — I do this because I want to share Sega fandom with others. We also have a couple of international correspondents on Facebook that provide occasional content. The main focus is outlined as follows: we specialize in Phantasy Star, Sega, Xbox, and retro gaming.

That about wraps it up. I am very grateful to Shin and the FORCE for giving us all a whole of courage and inspiration in a dark cold and depressing world. Is it getting close to fall yet?

For those interested, please consider checking out:

http://shinforce.com/index.htm

Sega / Shin Force | Facebook

2019 Co-operative multiplayer games with friends

One thing is for certain in this life, community and friendships are very valuable. That being said, a common interest usually keeps you together, in this case gaming. Today I am going to explore a few select titles that I find personally appealing, however have never played but am intrigued by the information presented from other web sites.

Remnant: From the Ashes

“Remnant: From the Ashes is a third-person survival action shooter set in a post-apocalyptic world overrun by monstrous creatures. As one of the last remnants of humanity, you’ll set out alone or alongside up to two other players to face down hordes of deadly enemies and epic bosses, and try to carve a foothold, rebuild, and then retake what was lost.” -via steam, https://store.steampowered.com/app/617290/Remnant_From_the_Ashes/

Destiny 2

I thought it worth mentioning that I have no familiarity with this series.

“Set in a “mythic science fiction” world, the game features a multiplayer “shared-world” environment with elements of role-playing games. Like the original, activities in Destiny 2 are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player “strikes” and six-player raids. A free roam patrol mode is also available for each planet and features public events as well as new activities not featured in the original.” -via wikipedia, https://store.steampowered.com/app/1085660/Destiny_2/

GOD EATER 3

Unfortunately a generic and unappealing anime-esque art style, this is of course personal opinion so please do not let it dissuade you. Looks to be an action rpg, with epic bosses and maybe dungeons for friends to venture through. https://store.steampowered.com/app/899440/GOD_EATER_3/

Space Engineers

” Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive.” -via steam, https://store.steampowered.com/app/244850/Space_Engineers/

This concludes my list of games. Apologies no images or eye catching material here. Please offer me suggestions and I will look into them. Regards.